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原始内容

Wilds of Cloverhollow

This repository contains the Godot project and design documents for a cozy, top-down 3D adventure game built for macOS + iOS. The project is designed to be developed with the help of AI agents (OpenCode), using a clear product spec and repeatable workflows.

Project overview

Wilds of Cloverhollow is a family-friendly adventure with exploration, tool-driven secrets, and turn-based Sticker battles.

You play as Fae, a 10-year-old kid navigating school life and a magical “secret quest” to calm chaotic critters and stop mischief spreading through town. The narrative leans on kid humor, imagination, and gentle stakes.

Core vibe

  • Kid imagination: everyday objects become adventure tools.
  • Playful exploration: safe spaces, readable navigation, plenty of small secrets.
  • Calm energy: cozy atmosphere with non-scary challenges.
  • Sticker & scrapbook identity: UI and progression are framed as collectible stickers in a journal.

Gameplay & features

Overworld

  • Top-down 3D view: fixed-tilt “living diorama” camera.
  • Blacklight Lantern: reveal hidden notes and doors (PoC scope).
  • Journal system: collects discovered notes and clues.
  • Visible encounters: enemies appear in-world; touching them transitions into battle.

Battles

  • Turn-based battles (EarthBound / classic Final Fantasy cadence): fast, readable command menus.
  • Sticker moves: collectible “Sticker” moves equipped into a small loadout; battles use the equipped stickers.
  • Non-violent framing: you “calm” chaos critters; no death.

Style kit

The visual style is a “Living Toy / Playable Cartoon” look with soft shapes, handmade craft details, and sticker UI.

See docs/style-kit/ for palette, camera rules, UI metaphors, and asset specs.

Technical setup

  • Godot project folder: ./GodotProject
  • Automation scripts: ./scripts
  • Setup instructions: docs/setup.md