原始内容
Wilds of Cloverhollow
This repository contains the Godot project and design documents for a cozy, top-down 3D adventure game built for macOS + iOS. The project is designed to be developed with the help of AI agents (OpenCode), using a clear product spec and repeatable workflows.
Project overview
Wilds of Cloverhollow is a family-friendly adventure with exploration, tool-driven secrets, and turn-based Sticker battles.
You play as Fae, a 10-year-old kid navigating school life and a magical “secret quest” to calm chaotic critters and stop mischief spreading through town. The narrative leans on kid humor, imagination, and gentle stakes.
Core vibe
- Kid imagination: everyday objects become adventure tools.
- Playful exploration: safe spaces, readable navigation, plenty of small secrets.
- Calm energy: cozy atmosphere with non-scary challenges.
- Sticker & scrapbook identity: UI and progression are framed as collectible stickers in a journal.
Gameplay & features
Overworld
- Top-down 3D view: fixed-tilt “living diorama” camera.
- Blacklight Lantern: reveal hidden notes and doors (PoC scope).
- Journal system: collects discovered notes and clues.
- Visible encounters: enemies appear in-world; touching them transitions into battle.
Battles
- Turn-based battles (EarthBound / classic Final Fantasy cadence): fast, readable command menus.
- Sticker moves: collectible “Sticker” moves equipped into a small loadout; battles use the equipped stickers.
- Non-violent framing: you “calm” chaos critters; no death.
Style kit
The visual style is a “Living Toy / Playable Cartoon” look with soft shapes, handmade craft details, and sticker UI.
See docs/style-kit/ for palette, camera rules, UI metaphors, and asset specs.
Technical setup
- Godot project folder:
./GodotProject - Automation scripts:
./scripts - Setup instructions:
docs/setup.md