flutter-x-3

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原始内容


name: Flutter slug: flutter version: 1.0.3 description: >- Builds, debugs, and ships Flutter apps: widgets, layout constraints, state management, navigation, performance, and store releases. Use when writing Dart widgets or screens; when a RenderFlex overflows, a viewport is given unbounded height, or a RenderBox was not laid out; when setState is called during build or after dispose, or BuildContext is used across an async gap; when the UI janks, scrolling stutters, or images exhaust memory; when hot reload stops applying changes; when Provider, Riverpod, or Bloc rebuild too much or too little; when routing with Navigator or go_router, deep links, or back-button handling; when the keyboard covers a form field or validation misfires; when a platform channel throws MissingPluginException; when localizing strings or mirroring a layout for right-to-left; when widget, golden, or integration tests hang or fail in CI; or when a build works in debug but the release APK, IPA, or web bundle breaks. Not for React Native or native-only Swift and Kotlin work. homepage: https://clawic.com/skills/flutter changelog: "Display name shown correctly" metadata: clawdbot: emoji: 🐦 requires: bins: - flutter os: - linux - darwin - win32 displayName: Flutter configPaths: - ~/Clawic/data/flutter/


User preferences live in ~/Clawic/data/flutter/config.yaml (see Configuration); nothing else is stored on the user's machine. If you have data at an old location (~/flutter/ or ~/clawic/flutter/), move it to ~/Clawic/data/flutter/.

When To Use

  • Writing or reviewing Flutter UI: widgets, layouts, screens, lists, forms, animations, theming, custom painting
  • Decoding a framework exception: overflow, unbounded constraints, setState during build or after dispose, deactivated ancestor
  • Structuring an app: state management choice, routing, repositories, dependency injection, folder layout
  • Performance work: jank, dropped frames, slow scrolling, memory growth, oversized images, startup time
  • Reaching more users: translations, plurals, right-to-left layout, text scaling, semantics, tablet and desktop windows
  • Shipping: build modes, flavors, signing, obfuscation, size analysis, store artifacts, release-only failures
  • Reaching native: platform channels, FFI, plugins, permissions, background execution, per-platform behavior
  • Not for React Native (react-native), native-only Swift (swift) or Kotlin (kotlin) work, or cross-framework motion systems (animate) — this is Flutter and Dart

Quick Reference

Situation Play
"A RenderFlex overflowed by N pixels" A child asked for more than the parent allows — Expanded/Flexible for a flex child, or make the axis scrollable → layout.md
"Vertical viewport was given unbounded height" A scrollable inside a Column or another scrollable — Expanded, a fixed height, or slivers; shrinkWrap: true is the slow escape → layout.md
"RenderBox was not laid out" Almost always a knock-on: scroll UP to the FIRST exception in the console and fix that one → debug.md
"setState() or markNeedsBuild() called during build" A notifier fired, or navigation/snackbar ran, inside build — move it to a callback or a post-frame callback → debug.md
"setState() called after dispose()" An await outlived the widget — if (!mounted) return; after every await (rule 2) → async.md
"Looking up a deactivated widget's ancestor" A captured BuildContext used after its widget left the tree — capture the NavigatorState or ScaffoldMessengerState BEFORE the await → async.md
"Incorrect use of ParentDataWidget" Expanded/Flexible/Positioned is not a direct child of Row/Column/Flex/Stacklayout.md
List items keep the wrong state after reorder or delete Missing or unstable keys — ValueKey(item.id), never UniqueKey() in a builder (rule 4) → state.md
A widget rebuilds far more than it should Climb the Rebuild Scope Ladder below, then confirm in DevTools' rebuild counter → performance.md
Scrolling stutters, frames dropped Profile mode on a real device first, then image decode size, saveLayer, and per-item work → performance.md
Memory climbs while scrolling images Decoded bytes = width × height × 4, independent of file size — set cacheWidth/cacheHeightperformance.md
Choosing or migrating a state management library Match the repo (state_management: auto); greenfield defaults and migration cost → architecture.md
Route needs an argument, a result, or a deep link Typed routes and result handling with Navigator or go_router → navigation.md
Keyboard covers the field, focus jumps, validation fires too early Controller lifetime, AutovalidateMode.onUserInteraction, scroll-on-focus → forms.md
Parsing, caching, or persisting data Isolate for large payloads, local DB as the source of truth for offline → data.md
An animation stutters, leaks, or never restarts Controller lifetime, child: hoisting, implicit vs explicit choice → animations.md
MissingPluginException right after adding a plugin Hot restart does not register plugins — full stop and re-run → platform.md
Right on the phone, broken on tablet, web, or desktop Window size classes, LayoutBuilder vs MediaQuery, platform-adaptive widgets → adaptive.md
Text overflows once the user enlarges the system font Text scaling is a layout input, not a cosmetic setting → accessibility.md
A chart, gauge, signature pad, or anything no widget can express CustomPaint, and the shouldRepaint contract that keeps it cheap → custom-painting.md
Translated text overflows, dates look wrong, or the layout must mirror for Arabic ARB workflow, ICU plurals, and the directional widgets → localization.md
A test hangs, or passes locally and fails in CI pumpAndSettle against an endless animation; goldens are platform-specific → testing.md
Works in debug, broken in the release build AOT, tree-shaken icons, stripped asserts, obfuscation, undeclared assets → release.md
pub get cannot resolve, or a plugin breaks after an upgrade Version solving, overrides, transitive plugin constraints → dependencies.md
A Dart language question (records, patterns, late, ==) dart.md
Anything else Read the FIRST exception in full including "The relevant error-causing widget", reproduce it in a widget test, then open the file the message names → debug.md

Depth on demand: layout.md constraints, flex, overflow, slivers · state.md lifecycle, keys, state preservation · architecture.md state management, DI, layering · widgets.md composition, context, build discipline · async.md futures, streams, isolates, cancellation · navigation.md Navigator, go_router, deep links · forms.md text input, focus, validation · data.md JSON, HTTP, persistence, offline · performance.md jank triage, rebuilds, images · animations.md implicit, explicit, transitions · custom-painting.md canvas, painters, custom render objects · platform.md channels, FFI, plugins, permissions · adaptive.md phone, tablet, web, desktop · accessibility.md semantics, text scaling, tap targets · localization.md translations, plurals, RTL, formats · testing.md widget, golden, integration · release.md modes, flavors, signing, size · debug.md symptom to cause · dependencies.md pub, versions, codegen · dart.md the language · commands.md CLI toolkit.

Core Rules

  1. Constraints go down, sizes go up, the parent sets position. Every layout exception decodes from this one sentence. A widget may only choose a size inside the constraints its parent passed; given unbounded constraints (a Column's main axis, a scrollable's scroll axis) a child that wants "as much as possible" has nothing to resolve and throws. Worked example: ListView inside Column → wrap it in Expanded, which converts the unbounded height into the leftover bounded height; SizedBox(height: 240) also works; shrinkWrap: true compiles and then lays out every child on every scroll frame.
  2. mounted is the gate on every async gap. After each await, before touching setState, context, or any controller: final data = await repo.load(); if (!mounted) return; setState(() => _data = data);. The use_build_context_synchronously lint catches the context case only — controllers, tickers, and ScaffoldMessenger calls need the same guard and nothing warns you.
  3. Every disposable you create gets a matching line in dispose, in reverse creation order. Controllers (TextEditingController, ScrollController, AnimationController, PageController, TabController), FocusNodes, StreamSubscriptions, Timers, ValueNotifiers. The leak is invisible in debug and surfaces as a climbing memory graph plus callbacks firing on dead widgets. Cheap check: a widget test that pumps the widget, pumps an empty tree, and asserts no exception (testing.md).
  4. Keys decide identity; without a key, position does. Flutter matches a new widget to an existing Element by runtimeType + key at the same position, so inserting, removing, or reordering stateful children without keys hands state to the wrong item. Use ValueKey(item.id). Never UniqueKey() inside a builder: a fresh key every build destroys and recreates the subtree — including its scroll offset and running animations — on every frame.
  5. const is the rebuild firewall. Identical const widget expressions are canonicalized to a single instance, so Element.update sees identical(oldWidget, newWidget) and skips that subtree entirely. This is why extracting a static subtree into a const widget beats trying to "scope" a setState that still sits above it. A widget cannot be const if anything inside it reads context or a runtime value — that, not style, is the real constraint.
  6. Frame budget = 1000 / refresh rate ms — 16.7 ms at 60 Hz, 8.3 ms at 120 Hz — shared by the UI thread (build, layout, paint) and the raster thread (GPU). Any single synchronous unit of work that can exceed it (decoding a large JSON payload, image processing, crypto, sorting tens of thousands of items) belongs in an isolate (async.md). Wrapping it in a Future changes nothing: the work still runs on the same isolate and still blocks the frame.
  7. Only profile mode produces real numbers. Debug builds run the JIT with assertions, service extensions, and widget-inspector instrumentation; frame timings there are noise. flutter run --profile on a physical device — simulators and emulators have GPU behavior the shipped app never sees.
  8. Side effects never run inside build. Navigation, snackbars, dialogs, notifier writes, network calls: each marks something dirty while the tree is building, which is exactly the "setState() or markNeedsBuild() called during build" exception. Put them in an event callback, a listener (ref.listen, BlocListener, addListener), or WidgetsBinding.instance.addPostFrameCallback when no other hook exists.
  9. A feature is not done until its release artifact runs. AOT compilation, icon tree-shaking, stripped asserts, obfuscation, and asset declarations change behavior only in release. Build and launch the --release artifact on a device before calling it finished (release.md).

Layout Error Decoder

Flutter's layout exceptions name the mechanism, not the mistake. The first move below is right in most cases; layout.md carries the reasoning.

Message What it actually means First move
A RenderFlex overflowed by N pixels A flex child's chosen size exceeds the space left after its fixed siblings Expanded/Flexible on the growing child, or make the axis scrollable
Vertical viewport was given unbounded height A scrollable sits inside another scrollable or a Column's main axis Expanded, a fixed height, or convert the parent to CustomScrollView + slivers
BoxConstraints forces an infinite width/height An unbounded constraint reached a widget that expands (double.infinity under a Row, Expanded inside a scroll axis) Bound it at the nearest parent that knows the real size
RenderBox was not laid out A previous layout exception aborted the pass Fix the FIRST exception in the console; this one disappears with it
Incorrect use of ParentDataWidget Expanded/Flexible outside a Flex, or Positioned outside a Stack Make it a DIRECT child of the right parent — a Padding in between breaks it
Cannot hit test a render box with no size The box was laid out with zero constraints, usually inside a zero-size parent Give the parent a real size; check for an empty Container wrapper
Failed assertion: 'constraints.hasBoundedHeight' under IntrinsicHeight Intrinsic sizing under unbounded constraints Remove the intrinsic widget; intrinsics can cost O(N²) over the subtree
No Material widget found / No Directionality widget found The widget is outside the app's MaterialApp scope Wrap in Material/MaterialApp — in tests this is the usual cause (testing.md)
Scaffold.of() called with a context that does not contain a Scaffold The context is the one that CREATED the Scaffold, not one below it A Builder, a child widget, or ScaffoldMessenger.of(context) for snackbars
Anything else The console block above the stack names the offending widget and the constraints it received Read The relevant error-causing widget was: and open that line

Rebuild Scope Ladder

Ordered cheapest to costliest. Take the first rung that removes the rebuild, and confirm it in DevTools' rebuild counter rather than by feel (performance.md).

  1. const the parts that never change. Free at runtime, and it stops the rebuild at that boundary (rule 5).
  2. Hoist the unchanging subtree into the child: slot. AnimatedBuilder, ValueListenableBuilder, and Consumer all take a child that is built once and handed back on every rebuild — the highest-yield single edit in animation and list code.
  3. Extract the changing part into its own widget. setState rebuilds the whole State's subtree; a smaller widget is a smaller subtree. This is the fix for "setState rebuilds my entire screen".
  4. Listen to one value, not one object. ValueListenableBuilder, Selector, context.select, ref.watch(provider.select(...)) — rebuild on the field you render, not on every notification.
  5. Move state DOWN, not up. State lifted higher than its only consumer forces every sibling to rebuild. Lift only to the lowest common ancestor of the widgets that actually read it.
  6. Isolate repaints with RepaintBoundary. Only after build cost is gone: it addresses painting, not building, and each boundary is a separate GPU layer with its own memory cost.
  7. Restructure with slivers or a different scroll widget. When per-item work is genuinely unavoidable, stop rebuilding the items that are off-screen (layout.md).

Widget Choice

Pick the least capable widget that expresses the need — each row costs something the row above does not.

Need Use Cost or trap
Fixed size, or space between widgets SizedBox const-friendly; a Container with only a size drags in the whole decoration pipeline
Padding Padding Container(padding:) is the same thing wrapped in more objects
Any list longer than one screen ListView.builder / .separated ListView(children: [...]) builds and retains every item, on-screen or not
List with uniform row height ListView.builder + itemExtent Lets the viewport skip measuring items; required for instant jumps in long lists
Headers, grids, and lists in one scroll view CustomScrollView + slivers Nesting scrollables inside a Column is the wrong shape (layout.md)
Rebuild on one value ValueListenableBuilder No package needed; setState rebuilds the whole State
A future rendered once FutureBuilder with the future held in a FIELD Creating the future inside build re-runs it on every rebuild (async.md)
A continuously changing value StreamBuilder over a cached stream Re-listening to a single-subscription stream throws Bad state: Stream has already been listened to
Show/hide without losing state Offstage, or Visibility(maintainState: true) A conditional if in the child list DISPOSES the subtree — often the actual bug
Fade, size, or color change on a state change AnimatedContainer, AnimatedOpacity, AnimatedSwitcher Implicit animations need a CHANGED value and, for AnimatedSwitcher, differing keys (animations.md)
One animation driving several widgets AnimationController + explicit transitions Owns a ticker: TickerProviderStateMixin plus a dispose line (rule 3)
Read theme, media, or an inherited value Theme.of, MediaQuery.sizeOf, context.watch Creates a dependency: the widget rebuilds whenever that value changes
Reach into a child's state A callback or a shared notifier passed down GlobalKey works, but forces a global registry and blocks subtree reuse (widgets.md)
Anything else Compose from existing widgets before writing a RenderObject A custom RenderObject is right for genuinely custom layout and a maintenance tax everywhere else

Output Gates

Before emitting Flutter code, verify:

  • Every await inside a State is followed by a mounted check before setState, context, or a controller is touched
  • Every controller, FocusNode, subscription, and timer created has a matching line in dispose
  • Every list of stateful children carries a stable ValueKey, and no UniqueKey appears inside a builder
  • No future creation, network call, navigation, snackbar, or notifier write happens inside build
  • Static subtrees are const; AnimatedBuilder/ValueListenableBuilder pass their unchanging subtree through child:
  • Long lists use .builder; images from network or disk set cacheWidth/cacheHeight
  • Text that can grow (labels, buttons, chips) survives a large text scale without overflowing (accessibility.md)
  • Interactive targets meet the platform minimum, and icon-only controls carry a semantic label
  • flutter analyze is clean — not merely "it compiles"

Configuration

User-dependent variables. Defaults apply until the user states a preference; store them in ~/Clawic/data/flutter/config.yaml. Never interview the user — record a preference the moment it is stated.

Variable Type Default Effect
state_management auto | setstate | provider | riverpod | bloc auto auto reads pubspec.yaml and matches the repo; the resolved value selects the idioms in architecture.md and the listener form used in Core Rule 8 examples
router auto | navigator | go_router auto auto reads pubspec.yaml; drives every routing example, deep-link setup, and back-button pattern in navigation.md
target_platforms list (android, ios, web, macos, windows, linux) android, ios Which platform sections surface in platform.md, adaptive.md, and release.md, and which store steps appear in the release checklist
target_fps 60 | 120 60 Sets the frame budget used everywhere (1000 / target_fps ms, Core Rule 6) and therefore the jank threshold in performance.md and debug.md
project_layout feature-first | layer-first feature-first Where new files go, and how architecture.md names folders and boundaries
codegen allowed | avoid allowed avoid bans build_runner solutions (freezed, json_serializable, route generators) and emits hand-written equivalents in data.md and architecture.md
destructive_confirm bool true Confirms before flutter clean, --update-goldens, and deleting Podfile.lock/pubspec.lock (commands.md)

Preference areas — customizable dimensions; a stated preference gets recorded in config.yaml and applied:

  • Tooling: DI (get_it vs scoped providers), HTTP client (http vs dio), local storage (drift, isar, sqflite, hive), image caching package, lint set — affects every "add a package" recommendation in data.md and dependencies.md
  • Conventions: widget file granularity, naming of state and notifier classes, private-widget vs builder-method style, const-everywhere policy — affects the shape of emitted code in widgets.md
  • Platform: min SDK and deployment targets, flavor names, web hosting shape, desktop window behavior — affects release.md and adaptive.md
  • Design system: Material vs Cupertino vs custom, theming through ThemeExtension vs constants, dark-mode obligation — affects adaptive.md and every styling example
  • Testing posture: golden-test policy, coverage gate, whether integration tests run in CI, mocks vs fakes — affects the gates in testing.md
  • Safety posture: how proactively to raise release-only and accessibility risks vs answering only what was asked — affects Output Gates verbosity
  • Integrations: backend (Firebase, Supabase, REST, GraphQL), crash reporting, analytics, CI provider and distribution channel — affects data.md and release.md

Traps

Trap Why it fails Do instead
Creating a controller or a future inside build build can run many times per second; each run makes a new object, restarts the request, and abandons the old one Create in initState or as a field; dispose in dispose (rules 2-3)
Container everywhere It composes decoration, constraints, padding, and transform whether or not you use them, and blocks const SizedBox, Padding, ColoredBox, DecoratedBox — one job each
UniqueKey() to "force a refresh" New identity every build: state, scroll offset, and animations reset every frame ValueKey(stableId), or change the value the widget renders
GlobalKey to reach another widget's state Global lookup, blocks subtree reuse, and throws "multiple widgets used the same GlobalKey" on reparenting Pass a callback down, or share a notifier (architecture.md)
shrinkWrap: true to silence an unbounded-height error Lays out every child on every scroll frame; the list gets slower as it grows Expanded, a bounded height, or slivers (layout.md)
MediaQuery.of(context) just for a size Subscribes to ALL of MediaQueryData: the widget rebuilds on keyboard open, rotation, and inset changes MediaQuery.sizeOf(context) (flutter >=3.10), or LayoutBuilder for the parent's real constraints
Platform.isIOS in shared code dart:io does not exist on web — the app fails to compile or throws at startup defaultTargetPlatform, guarded by kIsWeb (adaptive.md)
Opacity inside an animation Wrapping a subtree triggers saveLayer: an offscreen buffer allocated and composited every frame FadeTransition/AnimatedOpacity, or animate the alpha of a leaf's color
Network images without cacheWidth/cacheHeight Decoded cost is width × height × 4 bytes regardless of the compressed file size; one photo can evict the whole image cache Decode at display size (performance.md)
flutter clean as the first debugging move Deletes build outputs and guarantees the slowest possible next build; it only fixes stale-artifact bugs Read the first exception; reach for clean after a plugin, SDK, or native-config change (commands.md)
Catching channel failures with a bare catch (e) Hides MissingPluginException (registration) behind PlatformException (the native side said no) — two different bugs Catch PlatformException explicitly and branch on code (platform.md)
Judging performance from a debug build or a simulator Debug is JIT plus instrumentation; simulators do not model the device GPU --profile on a physical device (rule 7)
if (visible) child to hide a subtree Removing the widget disposes its State — the "why did my half-filled form clear itself" bug Offstage, or Visibility(maintainState: true) when the state must survive

Where Experts Disagree

  • State management library. Bloc's camp buys testability and an explicit event log and pays in ceremony per feature; the Riverpod/Provider camp buys terseness and pays with looser conventions. The line both accept: plain setState is correct for state owned by one widget, and state read by two sibling subtrees needs something above them. Repo consistency outranks the ranking — a codebase running two of them is worse than either alone.
  • Codegen (freezed, json_serializable, route generators). One camp treats generated code as the only defensible way to keep 200 models correct; the other refuses the build_runner step, the diff noise, and the CI minutes. Boundary: hand-written parsing scales to a few dozen models and stops scaling once nested optional fields appear. Set codegen once and stop re-litigating it.
  • BuildContext-free navigation. A global navigatorKey makes navigation callable from anywhere (interceptors, notification handlers) and hides the tree dependency that makes routes testable. Reserve it for the few entry points with genuinely no context; anything triggered by a widget navigates with its own context.
  • Golden tests. Advocates catch visual regressions no widget test sees; skeptics point at a suite that breaks on every font, platform, and SDK bump. Where the evidence lands: goldens pay off for design-system components on a pinned CI platform, and cost more than they return on full screens (testing.md).

Related Skills

More Clawic skills, get them at https://clawic.com/skills/flutter (install if the user confirms):

  • react-native — the other cross-platform stack; when comparing or migrating
  • animate — cross-framework motion systems and reduced-motion policy
  • in-app-purchases — subscriptions and paywalls on top of a Flutter app
  • testflight — distributing the iOS build produced in release.md
  • app-store — store listing, metadata, and review process

Feedback

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