原始内容
genjutsu
The art of illusion. Cast motion. Paint signatures.
genjutsu.athevon.dev · Documentation
Creative coding skills for Claude Code and claude.ai - transforms any interface from functional to exceptional through motion design, interaction patterns, and visual systems. Covers Web (React, Vue, Svelte, vanilla CSS, Three.js, Canvas), Android (Jetpack Compose, Compose Multiplatform), and Apple (SwiftUI iOS + macOS).
v3.0 - rebrand: this plugin used to be called
creative-excellence. The skills/creative-excellence:creative-excellenceand/creative-excellence:design-excellenceare now/genjutsu:castand/genjutsu:paint. See CHANGELOG.md for the migration steps if you had v2.x installed.
Documentation
genjutsu.athevon.dev is built with genjutsu itself. The ink on it is painted by your own scroll, and every mark is drawn in code, no image assets.
| Page | What is in it |
|---|---|
| Overview | What genjutsu is, how the pieces fit, the shortest path to seeing something move |
| Install | Both surfaces, verifying the install, updating, uninstalling |
cast |
The seven-stage pipeline, its two validation gates, how to write a good request |
paint |
The five phases, the two theses, what lands in your repo |
| Modules | All fifteen, by family: foundations, web, Apple, Android |
| Principles | The rules the skills enforce, and why each one exists |
| FAQ | Plans, dependencies, cast against paint, what to check when output feels generic |
Skills
/genjutsu:cast - The Illusionist
Takes any creative request and makes it exceptional. Adapts to your stack and scope.
Pipeline: Scan stack -> Evaluate scope -> Propose interaction thesis -> Load sub-skills -> Implement -> Mini-audit
- Detects your dependencies automatically across web (GSAP, Framer Motion, Three.js, CSS), Android (Jetpack Compose, Compose Multiplatform) and Apple (SwiftUI iOS / macOS)
- Proposes an interaction thesis before writing a single line of code
- Scales from a single hover effect to a full scroll-driven page or a Compose
SharedTransitionLayoutflow - Runs a quick audit on exit: reduced-motion, exit animations, recomposition, hitches, layout performance
/genjutsu:paint - The Master Painter
Builds a complete visual universe from scratch. Brainstorm first, implement second.
Pipeline: Brainstorm -> Define visual + interaction thesis -> Generate design system -> Implement -> Full audit
- Mandatory creative direction session before any code
- Generates a persistent stack-aware
MASTER.mddesign system (Tailwind/CSS for web,Theme.ktfor Compose,Color+App.swiftfor SwiftUI,commonMainfor CMP) - Full audit at the end: motion gaps, accessibility, color consistency, responsive, performance, native hitches
- Optional MCP integration (Stitch, Nano Banana, 21st.dev Magic)
When to use which
| Situation | Skill |
|---|---|
| "Add a scroll animation to this section" | /genjutsu:cast |
| "Make this dropdown feel snappy" | /genjutsu:cast |
| "Add a snappy spring to this Compose button" | /genjutsu:cast |
| "Polish the matchedGeometryEffect on this SwiftUI screen" | /genjutsu:cast |
| "Redesign the entire landing page" | /genjutsu:paint |
| "Build me a portfolio from scratch" | /genjutsu:paint |
| "Build a SwiftUI iOS app design system from scratch" | /genjutsu:paint |
| "Bootstrap a Compose Multiplatform design system" | /genjutsu:paint |
Sub-skills
Internal modules loaded dynamically by the orchestrators. Not invocable directly.
Foundation (always loaded)
| Sub-skill | Scope | Files |
|---|---|---|
| motion-principles | Timing, easing, cross-platform reduced-motion API, BAD/GOOD do-not rules | SKILL + 3 references |
Shared layers (loaded by context)
| Sub-skill | Scope | Files |
|---|---|---|
| mobile-principles | Touch targets, no-hover doctrine, thumb zones, safe areas, gestures, mobile perf budgets | SKILL + 2 references |
| desktop-principles | Hover-mandatory, pointer precision, keyboard shortcuts, multi-window, focus management | SKILL + 2 references |
| design-audit | Multi-stack greps (web/Compose/SwiftUI), bundle size, Layout Inspector, Instruments Hitches | SKILL |
| ui-ux-pro-max | Design system intelligence (84 styles, 192 palettes, 74 font pairings, 25 charts, 22 stacks) | SKILL + data + scripts |
Web stack
| Sub-skill | Scope | Files |
|---|---|---|
| gsap | Core, timeline, ScrollTrigger, plugins | SKILL + 4 references |
| framer-motion | AnimatePresence, layout, gestures, motion values | SKILL + 1 reference |
| css-native | Scroll-driven, View Transitions, @starting-style | SKILL + 1 reference |
| threejs-r3f | Three.js, React Three Fiber, shaders, postprocessing | SKILL + 2 references |
| canvas-generative | Particles, flow fields, noise, fractals, L-systems | SKILL + 1 reference |
Android stack
| Sub-skill | Scope | Files |
|---|---|---|
| compose-motion | animate*AsState, AnimatedVisibility, SharedTransitionLayout, springs, gestures | SKILL + 3 references |
| compose-graphics | M3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope | SKILL + 3 references |
| compose-multiplatform | KMP/CMP patterns, expect/actual, iOS/Android/Desktop interop | SKILL + 2 references |
Apple stack
| Sub-skill | Scope | Files |
|---|---|---|
| swiftui-motion | withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, gestures | SKILL + 3 references |
| swiftui-graphics | Metal shaders (.colorEffect / .layerEffect / .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas | SKILL + 3 references |
Installation
The short version is on the site: genjutsu.athevon.dev/docs/install. The long version, including partial installs, is below.
claude.ai (web/app)
Prerequisites: Plan Pro, Max, Team or Enterprise with "Code execution" enabled.
Option A - single bundle (recommended):
One upload, everything included (router + cast + paint + all sub-skills).
- Download
genjutsu.zip. That link always serves the newest release, so it never goes stale. - On claude.ai, go to Customize > Skills > Upload skill and upload
genjutsu.zip. - Enable the toggle. Done - one skill, both
castandpaintpipelines, all sub-skills bundled.
Want to confirm it mounted correctly? Follow the 2-minute smoke test in docs/claude-ai-testing.md.
How it shows up. The bundle installs as a single skill named genjutsu. In a normal chat it appears as one entry - invoke /genjutsu (or just describe your task) and it routes to the cast or paint pipeline internally. Surfaces that expose skills as individual commands (e.g. a code workspace) show /cast and /paint directly. Either way the pipelines need code execution enabled to load their sub-skills. Prefer /cast and /paint as separate entries everywhere? Use Option B.
Option B - individual skills:
Prefer separate skills, or only part of the stack? Upload the individual ZIPs (one per skill). Baseline for everyone: cast, paint, motion-principles, design-audit, ui-ux-pro-max. Then add per stack:
| Your stack | ZIPs to upload (in addition to baseline) |
|---|---|
| Web only | mobile-principles, desktop-principles, gsap, framer-motion, css-native, threejs-r3f, canvas-generative |
| Android Compose only | mobile-principles, compose-motion, compose-graphics |
| iOS SwiftUI only | mobile-principles, swiftui-motion, swiftui-graphics |
| macOS SwiftUI only | desktop-principles, swiftui-motion, swiftui-graphics |
| Multi-target Apple (iOS + macOS) | mobile-principles, desktop-principles, swiftui-motion, swiftui-graphics |
| Compose Multiplatform | mobile-principles, compose-motion, compose-graphics, compose-multiplatform, swiftui-motion (if iOS target) |
Build from source:
git clone https://github.com/AThevon/genjutsu.git
cd genjutsu
./package-for-claude-ai.sh
# dist/ has genjutsu.zip (the bundle) + 17 individual skill ZIPs
Claude Code (CLI)
Two slash commands, typed inside a Claude Code session:
/plugin marketplace add AThevon/genjutsu
/plugin install genjutsu
Then run /genjutsu:cast or /genjutsu:paint. You can pass the request on the same line: /genjutsu:cast make the pricing cards feel physical on hover.
The marketplace also accepts the full git URL if you prefer it: /plugin marketplace add git@github.com:AThevon/genjutsu.git.
Or as a git submodule in your dotfiles:
git submodule add git@github.com:AThevon/genjutsu.git claude/plugins/genjutsu
ln -sf ~/.dotfiles/claude/plugins/genjutsu ~/.claude/plugins/genjutsu
Architecture
genjutsu/
├── .claude-plugin/
│ ├── plugin.json
│ └── marketplace.json
├── skills/
│ ├── cast/SKILL.md <- orchestrator (Illusionist)
│ ├── paint/SKILL.md <- orchestrator (Master Painter)
│ └── _jutsu/ <- internal sub-skills (never invoked directly)
│ ├── motion-principles/ <- foundation, always loaded
│ ├── mobile-principles/ <- shared (touch contexts)
│ ├── desktop-principles/ <- shared (pointer/keyboard contexts)
│ ├── design-audit/ <- shared (audit pipeline)
│ ├── ui-ux-pro-max/ <- shared (design intel)
│ ├── gsap/ <- web stack
│ ├── framer-motion/ <- web stack
│ ├── css-native/ <- web stack
│ ├── threejs-r3f/ <- web stack
│ ├── canvas-generative/ <- web stack
│ ├── compose-motion/ <- Android
│ ├── compose-graphics/ <- Android (M3 Expressive, AGSL, Canvas)
│ ├── compose-multiplatform/ <- KMP/CMP
│ ├── swiftui-motion/ <- Apple
│ └── swiftui-graphics/ <- Apple (Metal, Liquid Glass, Canvas)
├── package-for-claude-ai.sh
├── CHANGELOG.md
└── README.md
Orchestrators detect the environment at runtime (Claude Code plugin directory or claude.ai /mnt/skills/user/) and pick what to load based on the SCAN phase. Sub-skills in _jutsu/ are loaded by orchestrator according to detected stack and selected scope - mobile-principles and desktop-principles are auto-loaded when context matches (touch target vs pointer/keyboard target). The underscore prefix keeps sub-skills internal so they never get invoked directly.
Voice
The skills speak in two registers:
- During execution: light ninja flair, short, signature ("Casting parallax on hero scroll.", "Brushing the color palette.")
- In reports / final summaries / audits: plain, factual, dev-readable. No mystic prose, no metaphors. Just what changed, files touched, next step.
Credits
Built by studying the best creative coding resources available.
Design intelligence
- nextlevelbuilder/ui-ux-pro-max-skill (MIT) - the
ui-ux-pro-maxsub-skill vendors this project's design dataset (styles, palettes, font pairings, UX guidelines, chart and stack guidance) and its Python search engine. See skills/_jutsu/ui-ux-pro-max/UPSTREAM.md for the vendoring notes and divergences.
Web foundation
- mxyhi/ok-skills - Granular GSAP decomposition, "Do Not" patterns, interaction thesis concept
- freshtechbro/claudedesignskills - BAD/GOOD pitfall patterns, reference file separation
- kylezantos/design-motion-principles - Designer perspectives (Emil Kowalski, Jakub Krehel, Jhey Tompkins), Motion Gap Analysis
- anthropics/claude-plugins-official -
frontend-designplugin, anti-AI-slop philosophy
Android / Compose (v2.0)
- aldefy/compose-skill - granular Compose docs with androidx source receipts
- Meet-Miyani/compose-skill - Compose / CMP / KMP comprehensive
- new-silvermoon/awesome-android-agent-skills - Android architecture skills
- skydoves/Orbital - shared element transitions Compose multiplatform
- fornewid/material-motion-compose - Material Motion patterns Compose + CMP
- drinkthestars/shady - AGSL shaders rendered in Compose
- Mortd3kay/liquid-glass-android - glassmorphism AGSL Compose
- JumpingKeyCaps/DynamicVisualEffectsAGSL - AGSL playground
- mutualmobile/compose-animation-examples - Compose animation collection
Apple / SwiftUI (v2.0)
- twostraws/SwiftUI-Agent-Skill - SwiftUI best practices reference
- twostraws/swift-agent-skills - curated directory of Swift agent skills
- twostraws/Inferno - Metal shaders SwiftUI (the absolute reference)
- Treata11/iShader - Metal Fragment Shaders for SwiftUI
- jamesrochabrun/ShaderKit - composable Metal shaders + holographic UI
- raphaelsalaja/metallurgy - SwiftUI Metal Shaders library
- eleev/swiftui-new-metal-shaders - SwiftUI 5 Metal Shader Collection
- AvdLee/SwiftUI-Agent-Skill - SwiftUI animations + transitions + PhaseAnimator
- dpearson2699/swift-ios-skills - 83 Swift skills (incl. swiftui-animation, gestures, liquid-glass)
- rshankras/claude-code-apple-skills - Apple platform skills
- GetStream/swiftui-spring-animations - guide complete SwiftUI Spring
- amosgyamfi/open-swiftui-animations - collection SwiftUI animations
- Shubham0812/SwiftUI-Animations - 20+ custom SwiftUI animations + Metal
UX / motion theory
- Steven Hoober (thumb zones research) - "Designing for Touch"
- Material Design 3 - Motion and M3 Expressive
- Apple HIG iOS and macOS