openclaw-unreal-skill-x-7

内容来源:clawhub · 原始地址 · 查看安装指南

原始内容


name: unreal-plugin version: 1.0.1 description: Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs — destructive operations should be confirmed with the user. Use only on explicit Unreal Editor requests, in trusted local projects. homepage: https://github.com/TomLeeLive/openclaw-unreal-skill author: Tom Jaejoon Lee disableModelInvocation: true

OpenClaw Unreal Plugin

MCP skill for controlling Unreal Engine Editor via OpenClaw.

Connection Modes

Mode A: OpenClaw Gateway (Remote)

The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running.

Mode B: MCP Direct (Claude Code / Cursor)

The plugin runs an embedded HTTP server on port 27184. Use the included MCP bridge:

# Claude Code
claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js

# Cursor — add to .cursor/mcp.json
{"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}}

Both modes run simultaneously.

Editor Panel

Window → OpenClaw Unreal Plugin — opens a dockable tab with:

  • Connection status indicator
  • MCP server info (address, protocol)
  • Connect / Disconnect buttons
  • Live log of tool calls and messages

Tools

Level

  • level.getCurrent — current level name
  • level.list — all levels in project
  • level.open — open level by name
  • level.save — save current level

Actor

  • actor.find — find by name/class
  • actor.getAll — list all actors
  • actor.create — create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Camera
  • actor.delete — delete by name
  • actor.getData — detailed actor info
  • actor.setProperty — set properties via UE reflection system

Transform

  • transform.getPosition / transform.setPosition
  • transform.getRotation / transform.setRotation
  • transform.getScale / transform.setScale

Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. — not on bare Actor).

Component

  • component.get — get component data
  • component.add — add component (not yet implemented)
  • component.remove — remove component (not yet implemented)

Editor

  • editor.play — start PIE (uses RequestPlaySession)
  • editor.stop — stop PIE
  • editor.pause / editor.resume — pause/resume PIE
  • editor.getState — current editor state

Debug

  • debug.hierarchy — actor hierarchy tree
  • debug.screenshot — capture editor viewport
  • debug.log — write to output log

Input

  • input.simulateKey — simulate key press
  • input.simulateMouse — simulate mouse
  • input.simulateAxis — simulate axis

Asset

  • asset.list — list assets at path
  • asset.import — import asset (not yet implemented)

Console

  • console.execute — run console command
  • console.getLogs — read project log file; params: count (number of lines), filter (text filter)

Blueprint

  • blueprint.list — list blueprints
  • blueprint.open — open blueprint (not yet implemented)

Troubleshooting

Stale binaries / plugin not loading

Clear the build cache and restart the editor:

rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate

Connection issues

  • Ensure OpenClaw Gateway is running: openclaw gateway status
  • Check the Editor Panel log for errors
  • Verify the MCP port is not blocked by firewall

Security & Privacy Disclosure

This skill drives a live Unreal Editor. Full disclosure of capabilities and current limitations:

  • Local HTTP server has no authentication (current limitation): the embedded server (port 27184) accepts local requests without auth or origin restriction. Keep it bound to localhost and never expose the port on shared or public networks — any local process could otherwise send editor commands. Token authentication and origin allow-listing are on the roadmap.
  • Destructive operations — confirm with the user before: deleting actors, saving levels, importing assets, running console commands (console.execute), and simulating keyboard/mouse input. None of these should run implicitly from a vague request.
  • Data visibility: debug.screenshot and console.getLogs can capture whatever is on screen or in project logs — including credentials, tokens, or source paths if present. Review before sharing captures outside the machine.
  • Safety defaults: disableModelInvocation: true is set — the model cannot auto-invoke this skill; it runs only on explicit user request. Keep the project under source control before automation sessions.

License

Apache-2.0 — See LICENSE.md