原始内容
Three.js Skill Plugin for Claude Code
A Claude Code plugin that provides senior-level guidance for building, debugging, and optimizing Three.js applications.
Features
- Repo-first approach: Inspects your existing setup before making changes
- Correct rendering: Linear workflow, tone mapping, and postprocessing as first-class concerns
- Lifecycle discipline: Proper init/resize/render/dispose patterns to prevent leaks
- Performance focus: Guides measurement and optimization (instancing, batching, texture strategy)
- Version-aware: Detects your Three.js revision and matches existing conventions
What's Included
skills/developing-threejs-apps/
├── SKILL.md # Main instructions (loaded by Claude Code)
├── examples.md # Copy/paste code patterns
├── playbooks.md # Step-by-step implementation guides
├── quality-gates.md # Pre-ship checklist
├── evaluations.md # Prompts for testing the Skill
├── FAQ.md # Common questions
├── reference/ # Deep documentation (loaded on demand)
│ ├── color-management.md
│ ├── postprocessing-webgl.md
│ ├── performance-and-memory.md
│ └── ... (18 reference files)
└── scripts/ # Optional diagnostic tools
├── three-doctor.mjs # Repo pattern audit
├── asset-audit.mjs # Asset size report
└── skill-audit.mjs # Skill structure validation
Installation
Option A: As a Claude Code plugin (recommended)
git clone https://github.com/kndoshn/threejs-skill-plugin.git
Then register the plugin in Claude Code:
claude plugins:add /path/to/threejs-skill-plugin
Or add to your Claude Code settings manually.
Option B: Copy into your project
mkdir -p .claude/skills
cp -R skills/developing-threejs-apps .claude/skills/
Option C: Personal installation
cp -R skills/developing-threejs-apps ~/.claude/skills/
Usage
After installation, ask Claude Code for Three.js-related tasks. The Skill activates automatically when your request matches its scope.
Example Prompts
"Add glTF loading with KTX2 support. Include proper disposal."
"Add a bloom pass to our existing EffectComposer without double tone mapping."
"Find and fix VRAM leaks when switching routes."
"Convert repeated meshes to InstancedMesh with per-instance colors."
"Debug why the screen is blank after adding postprocessing."
Documentation
See the Skill's own documentation for details:
Compatibility
- Three.js: r150+ (detects your version automatically)
- Frameworks: Vanilla JS, React (R3F), Vue, Svelte, Next.js
- Renderers: WebGL, WebGPU
Contributing
Contributions are welcome! See CONTRIBUTING.md for guidelines.
License
MIT